Simple setup for character presentation. Fully Dynamic lights and reflections with Lumen in Unreal Engine 5.2.1
A few different action poses and emotes to show more dynamic silhoutes and movement ranges.
Since my PC isn't capable of raytracing, I had to tweak shadows with properties like Contact Shadow Lengths. Everything is dynamic lighting with GI rendered in Lumen. These are HQ Screenshots in real-time environment.
Rendered in Movie Render Queue just for the AntiaAliasing.
Model: Grux - Paragon character from Epic Game's Marketplace